WWF Raw is War

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Keldons Corner

The GameBrain Networks

Publisher:THQ Developer: Anchor

Release: Q4 2001 Genre: Sports

WWF Raw is War was actually playable at TGS and E3, so there was many different playable perceptions of this title. At E3 there were a bunch of X-Box systems set up with four-player demos showing Stone Cold Steve Austin, The Rock, Undertaker, and Triple H. Only one player was active for the demo, but that was enough to get a good feel of the gameplay. The demo was said to have four players to show how the game would handle multipule characters on the screen at once.

The controls seem to be very vibrant and easy going such as with the N6 versions and had a small aspect of the Smackdown series as well. Tapping the digital pad twice in any direction initiates a run, which can be controlled, unlike the traditional wrestling game one-way charge. Running in circles, as minor a feature as it may seem, adds much to the possibilities as far as control goes. Which allows an added extra element that is much welcome to the wrestling/sport genre. Being able to pull of running moves like clotheslines and dropkicks with last-minute control allows you to compensate for opponents that leave the ring or start running themselves. One of the newer features of Raw is War is an energy bar of sorts that one of the presenters introduced as a rage meter. We noticed that as your wrestler executed moves and threw punches, the meter would decrease, indicating that it represented stamina.

The graphics are the best in any wrestling game to date. Each character have a very high level of detail as to height, body structure, clothing, excellent face mapping, and how they acted as well. At E3 the playable wrestlers all had there finishing moves intact as well. According to the representatives on hand, many more moves needed to be implemented, as well as a lot of the bells and whistles that would add substantially to the game's presentation. The audio capabilities of Raw is War still weren't revealed, although the prospect of having commentary or wrestler voice clips seemed slim. No real info has been given on the ways of being able to network a game up between multipule X-Box consoles or its internet capablites, but the possibility of downloadable add-ons, wrestlers and federation information remains. The frame rate was excellent with little or no frame rate loss, but the crowd needs a little tweaking as they were not that hyped when the character preformed some awesome moves. Well THQ and Anchor have got plenty of time to tweak the gameplay and add some extra stuff before the X-Box is too launch.

KeldonWarlord

June 9, 2001

 

Screens

(my fav one above)

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