Publisher: Eletronic Arts Developer:
Pseudo interactive
Release: Fall 2001 Genre:
Driving
Cel Damage appears to have the
look of Jet Set Radio, the vehicles of Vigilante
8, and the massive frag numbers of a Quake game.
The cartoon characters driving these vehicles are
even more wierd looking than the actual game
itself. Cel Damage offers you the choice of six
different 'toons, each with his or her own zany
vehicle, designed for inflicting ample doses of
cartoon violence (think Wile E. Coyote's
inventions on oversized wheels). The game offers
10 different arenas and four cartoon worlds to
choose from, with the promise of plenty of hidden
levels and secret areas to uncover.
The basic layout of setting up
a game goes like this: Pick a character and car,
choose a level and the gameplay mode, then you
will frag it out with the A. I. or with some
friends. You can be killed easily, but you
respawn instantly, and a scoreboard keeps track
of frags, as well as winners and losers. There's
also a capture-the-flag style of game, which
places flags strategically around the level. You
and your competitors all race to grab these
flags, and then take them to a center circle to
win the round. Pseudo promises more of these
FPS-style game modes in the final product. Cel
Damage features a much larger arsenal than most
games of its kind, with a promised total of 36
unique weapons and power-ups in all--most of
which are of the overtly comic and slapstick
variety. To give you an idea of what to expect,
we saw a freeze ray, a woodchipper, a giant
hammer, oversized boxing gloves, and rockets,
among others. While you can only pack one weapon
in addition to your standard-issue pellet blaster
at a time, changing your instrument of
destruction is as simple as blowing open marked
crates that litter each level and driving over
the weapon of your choice.
This title was playable at E3
and said it ran at a steady 60 frames per a
second. Also some website actually gave this game
an award for being one of the best looking games
at E3!
The unique drivers of each
vehicle are worth mentioning as well. All the
characters move independently of their rigs, and
they actually slide to and fro as they're making
big turns or are taking hits. They all had
character-specific animations as well; you could
see one driver get a big grin on his face as he
used his freeze ray on an unsuspecting victim,
then shake his fist when his own vehicle was
demolished.
I think its easy to say i'll be
looking forward to hearing more on this title...
KeldonWarlord
June 6, 2001
|
|
Screens






Thanks to GameSpot for the Screens
|