Publisher:THQ Developer:
Anchor
Release: Q4 2001 Genre:
Sports
WWF Raw is War was actually playable at TGS
and E3, so there was many different playable
perceptions of this title. At E3 there were a
bunch of X-Box systems set up with four-player
demos showing Stone Cold Steve Austin, The Rock,
Undertaker, and Triple H. Only one player was
active for the demo, but that was enough to get a
good feel of the gameplay. The demo was said to
have four players to show how the game would
handle multipule characters on the screen at
once.
The controls seem to be very vibrant and easy
going such as with the N6 versions and had a
small aspect of the Smackdown series as well.
Tapping the digital pad twice in any direction
initiates a run, which can be controlled, unlike
the traditional wrestling game one-way charge.
Running in circles, as minor a feature as it may
seem, adds much to the possibilities as far as
control goes. Which allows an added extra element
that is much welcome to the wrestling/sport
genre. Being able to pull of running moves like
clotheslines and dropkicks with last-minute
control allows you to compensate for opponents
that leave the ring or start running themselves.
One of the newer features of Raw is War is an
energy bar of sorts that one of the presenters
introduced as a rage meter. We noticed that as
your wrestler executed moves and threw punches,
the meter would decrease, indicating that it
represented stamina.
The graphics are the best in any wrestling
game to date. Each character have a very high
level of detail as to height, body structure,
clothing, excellent face mapping, and how they
acted as well. At E3 the playable wrestlers all
had there finishing moves intact as well.
According to the representatives on hand, many
more moves needed to be implemented, as well as a
lot of the bells and whistles that would add
substantially to the game's presentation. The
audio capabilities of Raw is War still weren't
revealed, although the prospect of having
commentary or wrestler voice clips seemed slim.
No real info has been given on the ways of being
able to network a game up between multipule X-Box
consoles or its internet capablites, but the
possibility of downloadable add-ons, wrestlers
and federation information remains. The frame
rate was excellent with little or no frame rate
loss, but the crowd needs a little tweaking as
they were not that hyped when the character
preformed some awesome moves. Well THQ and Anchor
have got plenty of time to tweak the gameplay and
add some extra stuff before the X-Box is too
launch.
KeldonWarlord
June 9, 2001
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Screens






(my fav one above)


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