Cel Damage

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Keldons Corner

The GameBrain Networks

Publisher: Eletronic Arts Developer: Pseudo interactive

Release: Fall 2001 Genre: Driving

Cel Damage appears to have the look of Jet Set Radio, the vehicles of Vigilante 8, and the massive frag numbers of a Quake game. The cartoon characters driving these vehicles are even more wierd looking than the actual game itself. Cel Damage offers you the choice of six different 'toons, each with his or her own zany vehicle, designed for inflicting ample doses of cartoon violence (think Wile E. Coyote's inventions on oversized wheels). The game offers 10 different arenas and four cartoon worlds to choose from, with the promise of plenty of hidden levels and secret areas to uncover.

The basic layout of setting up a game goes like this: Pick a character and car, choose a level and the gameplay mode, then you will frag it out with the A. I. or with some friends. You can be killed easily, but you respawn instantly, and a scoreboard keeps track of frags, as well as winners and losers. There's also a capture-the-flag style of game, which places flags strategically around the level. You and your competitors all race to grab these flags, and then take them to a center circle to win the round. Pseudo promises more of these FPS-style game modes in the final product. Cel Damage features a much larger arsenal than most games of its kind, with a promised total of 36 unique weapons and power-ups in all--most of which are of the overtly comic and slapstick variety. To give you an idea of what to expect, we saw a freeze ray, a woodchipper, a giant hammer, oversized boxing gloves, and rockets, among others. While you can only pack one weapon in addition to your standard-issue pellet blaster at a time, changing your instrument of destruction is as simple as blowing open marked crates that litter each level and driving over the weapon of your choice.

This title was playable at E3 and said it ran at a steady 60 frames per a second. Also some website actually gave this game an award for being one of the best looking games at E3!

The unique drivers of each vehicle are worth mentioning as well. All the characters move independently of their rigs, and they actually slide to and fro as they're making big turns or are taking hits. They all had character-specific animations as well; you could see one driver get a big grin on his face as he used his freeze ray on an unsuspecting victim, then shake his fist when his own vehicle was demolished.

I think its easy to say i'll be looking forward to hearing more on this title...

KeldonWarlord

June 6, 2001

 

Screens

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